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Virtual Makerspaces

Students in intermediate grades have grown up in environments immersed with technology. Providing learning experiences that utilize familiar forms of technology can facilitate unique creative opportunities. 

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Another way technology can be integrated with a makerspace learning environment is through the creation of virtual makerspaces. The goal is to create “a virtual environment where students and adults can create, build, and invent and where all the other creative, informal, educational self-directed learning passions can develop” (Loertscher, 2015, p. 1). Provided schools have access to requisite technology, the cost and space requirements typical of setting up a physical Makerspace can be reduced. The accessibility of technologies that allow for creativity, design and construction has increased in recent years. Many platforms offer “a plethora of such apps, tools, or experiences—whatever you want to call them—begging for an audience of children, teens, and adult users. Best of all, many are free or low cost” (p. 2). Various online hosting platforms such as social media, blogs, wikis, etc. allow for students to share their work with wider audiences. Furthermore, the availability of online participatory cultures dedicated to new media can provide access to informal forms of mentorship allowing students to pursue a wide range of creative experiences while receiving support beyond what classrooms have traditionally offered.

Hardware

The specific design of a virtual makerspace largely depends on the available devices and platforms within a classroom. Whether there is access to computers, tablets, Windows, Android, iOS, etc. there are many online educational options to enhance a  makerspace. Beyond the abundance of typical devices, several cheaper Do It Yourself hardware options are emerging specifically designed to teach kids about computer programming.    

The Raspberry Pi is an affordable small computer that is compatible with standard computer monitors, mice and keyboards. It allows users of all ages to learn how computers are built and how to use various programming languages. The Raspberry Pi has been incorporated in many makerspaces and project ideas are easy to find.  Here are five great ideas from Open Source.com...

Kano builds on the success of Raspberry Pi. It includes more hardware, making it easier for kids to use indeoendantly. Online resources provide projects and curriculum that allow kids to create apps, games and art through coding…

Coding

Coding is simply a way to communicate with technology. It allows users to tell computers what you want it to do. The availability of courses, apps, games, etc. that introduces coding to kids has exploded in recent years. They are available across many computing platforms and can be engaged with independently, making them great options to include in a makerspace environment. Kids can design games, apps, animations, websites etc. and present them to a wide online audience. Below are just some of the existing options that can be accessed depending on available resources and student interest.

Scratch is a free visual programming language developed at MIT. Scratch can be used by students, teachers, and parents to create animations, games, etc. and provide a path to the more advanced computer programming.

Code.org is a great resource for beginners. They host the event Hour of Code each year which provides a highly supportive introduction to coding using a very familiar kid friendly context.

Swift Playground is a free new iPad app developed by Apple. It provides basic lessons and learning challenges in a highly visual online environment.

Code Combat allows students to learn coding while playing a video game. Teachers can set up accounts and monitor student progress.

Tynker offers self-paced courses for kids to learn code. Educators can access STEM lessons designed using the platform. Students can even create new Minecraft Skins and Mods and use them with their friends.

Media ARTS Creation

The use of virtual makerspaces also creates new opportunities for the inclusion of Media Arts in the classroom. Media art “encourages designing, creating, and critiquing genres that connect to youth culture and engage youth in the process of learning more actively than what is traditionally offered in schools, especially in marginalized communities” (Peppler, 2119). Students are able to bring their experiences into the classroom and develop them in an environment that encourages creativity, collaboration and reflection. The interdisciplinary approach characteristic of makerspaces and inquiry learning allows for art education to meaningfully connect to other forms of learning.  Furthermore, “viewing creative digital production with new media from the perspective of the arts connects us to the twofold transformative potential that the activity of art making can have both on evolving the identity of an individual and on the aesthetic experiences that the art object can have on the viewer” (Peppler, 2120). A classroom layout that promotes this type of learning needs to facilitate collaboration, communication and reflection. Spaces that enable focus, discussion, creation and presentation are necessary to fully support learning.

Stop Motion 

Stop Motion animation is a great way to bring movie making into the classroom. Whether students use paper, clay, whiteboards, Lego, etc. there are many user-friendly programs and apps that make stop motion movie making easy. Stop Motion movies can be integrated with any subject area and students can even choose to create their own music for projects. Follow the link to explore eight iPad apps that can be used in the classroom…

Green Screen

Green screen technology has been used to alter movie settings for a long time. However, what used to require expensive specialized equipment can now be done with most computers and tablets. All you need is a device and a green surface. You can buy a green backdrop, paint a wall or even simply project a green image to create your own. Click the link to explore three apps that can help you get started…

Digital Photo Editing

Digital photo editing has never been more accessible through a myriad of free apps and programs. Students can edit their own original photography or use images from the internet. Images can be easily enhanced and altered in numerous creative ways. For example, Pixler Express offers a free and highly user-friendly learning environment.

Construction Software

Minecraft Edu is a virtual game designed with education in mind. It promotes design, collaboration and problem solving and can be used to support any curricular area. There is currently a free trial available. Follow the link to start exploring…

Build with Chrome allows you to build using virtual Lego on a phone, tablet or laptop. You can build your own structures and explore those made around the world by other users. The site offers easy to follow building tutorials which allows students to learn and participate independently.

More Resources

Classroom Design

Virtual Makerspaces

Makerspace Examples

Classroom Design

Classroom Design

Virtual Makerspaces

Virtual Makerspaces

Makerspace Examples

Makerspace Examples

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